Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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UOperatingSystemBaseDevice Member List

This is the complete list of members for UOperatingSystemBaseDevice, including all inherited members.

ActiveOperatingSystemUOperatingSystemBaseDeviceprotected
ApplyWidgetToScreen() constUOperatingSystemBaseDevice
BiosWidgetUOperatingSystemBaseDeviceprotected
bOperatingSystemInstalledUOperatingSystemBaseDeviceprotected
bOperatingSystemIsPreInstalled_DEPRECATEDUOperatingSystemBaseDeviceprotected
bRequiresGPUUOperatingSystemBaseDeviceprotected
ChangeOnScreenWidget(UUserWidget *NewOnScreenWidget=nullptr)UOperatingSystemBaseDeviceprotected
CheckHardware(FGenericError &OutError)UOperatingSystemBaseDeviceprotected
ClearOnScreenWidget() constUOperatingSystemBaseDevice
ClockTick()UOperatingSystemBaseDevice
CurrentStateUOperatingSystemBaseDeviceprotected
DestroyDevice()UOperatingSystemBaseDevice
DestroyDeviceAndRestart()UOperatingSystemBaseDeviceprotected
DeviceActorUOperatingSystemBaseDeviceprotected
DeviceCreated(AOperatingSystemDeviceActor *OwningDeviceActor, UOperatingSystemSaveGame *NewLoadGameInstance, FGenericError &OutError)UOperatingSystemBaseDevice
DeviceNameUOperatingSystemBaseDeviceprotected
DeviceSessionEnd(const bool bShouldRestart)UOperatingSystemBaseDevice
DeviceStartupTypeUOperatingSystemBaseDeviceprotected
DeviceTagUOperatingSystemBaseDeviceprotected
DeviceWidgetUOperatingSystemBaseDeviceprotected
DeviceWidgetClassUOperatingSystemBaseDeviceprotected
GetCurrentOperatingSystem() constUOperatingSystemBaseDevice
GetCurrentState() constUOperatingSystemBaseDeviceinline
GetHardwareByTag(const FGameplayTag TestTag) constUOperatingSystemBaseDevice
GetHardwareByTag(const FGameplayTag &TestTag) constUOperatingSystemBaseDeviceinline
GetMessenger() constUOperatingSystemBaseDevice
GetOperatingSystemClass() constUOperatingSystemBaseDevice
GetParentDeviceActor() constUOperatingSystemBaseDevice
GetSaveGameClass() constUOperatingSystemBaseDevice
HardwaresUOperatingSystemBaseDeviceprotected
LoadGameInstanceUOperatingSystemBaseDeviceprotected
MotherboardClassUOperatingSystemBaseDeviceprotected
OnDeviceCreated(FGenericError &OutError)UOperatingSystemBaseDeviceinlineprotectedvirtual
OnDeviceRestart()UOperatingSystemBaseDeviceprotected
OnDeviceShutdown()UOperatingSystemBaseDeviceprotected
OnDeviceStartRunning()UOperatingSystemBaseDeviceprotected
OnDeviceStateChangedUOperatingSystemBaseDevice
OnFinishOperatingSystemInstallation()UOperatingSystemBaseDevice
OnFinishSettingUpOperatingSystemPostInstallation() constUOperatingSystemBaseDevice
OnOperatingSystemStartedDelegateUOperatingSystemBaseDevice
OnScreenWidgetUOperatingSystemBaseDeviceprotected
OpenBIOS(TWeakObjectPtr< UOperatingSystemBiosWidget > InBiosWidget)UOperatingSystemBaseDevice
OperatingSystemClassUOperatingSystemBaseDeviceprotected
PowerOnTimeUOperatingSystemBaseDeviceprotected
PreviousStateUOperatingSystemBaseDeviceprotected
ReApplyWidget() constUOperatingSystemBaseDevice
SessionEndTimeUOperatingSystemBaseDeviceprotected
ShowBSOD()UOperatingSystemBaseDevice
StartOperatingSystem(FGenericError &OutError)UOperatingSystemBaseDevice
TimerHandle_SessionEndUOperatingSystemBaseDeviceprotected
UpdateDeviceState(const EOperatingSystemDeviceState &NewState, FGenericError &OutError)UOperatingSystemBaseDeviceprotected