Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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AOperatingSystemPortableDeviceActor Member List

This is the complete list of members for AOperatingSystemPortableDeviceActor, including all inherited members.

AOperatingSystemPortableDeviceActor()AOperatingSystemPortableDeviceActor
bAddWidgetsToScreenAOperatingSystemDeviceActorprotected
BatteryConsumeDelayAOperatingSystemPortableDeviceActorprotected
BatteryLevelAOperatingSystemPortableDeviceActorprotected
BatterySaveStateFlagsAOperatingSystemPortableDeviceActorprotected
bCanSaveGameAOperatingSystemDeviceActorprotected
bCreateDeviceOnBeginPlayAOperatingSystemDeviceActorprotected
BeginChargingBattery(FGenericError &OutError)AOperatingSystemPortableDeviceActor
BeginDestroyMessenger()AOperatingSystemDeviceActor
bExitWhenDeviceIsDestroyedAOperatingSystemDeviceActorprotected
bHasBatteryAOperatingSystemPortableDeviceActorprotected
bLowBatteryNotifiedAOperatingSystemPortableDeviceActorprotected
ClearWidgetFromScreen() constAOperatingSystemDeviceActor
CreateDevice(FGenericError &OutError)AOperatingSystemDeviceActor
CurrentBatteryAOperatingSystemPortableDeviceActorprotected
CurrentDeviceDestroyed()AOperatingSystemDeviceActor
DeviceClassAOperatingSystemDeviceActorprotected
DeviceTagAOperatingSystemDeviceActorprotected
FinishDestroyMessenger()AOperatingSystemDeviceActor
GetChargingSpeed(FGenericError &OutError) constAOperatingSystemPortableDeviceActorinline
GetHardwareByTag(const FGameplayTag &TestTag) constAOperatingSystemDeviceActor
GetOperatingSystemBatteryChargeEventName()AOperatingSystemPortableDeviceActorinlinestatic
GetOperatingSystemBatteryLevelChangeEventName()AOperatingSystemPortableDeviceActorinlinestatic
GetOperatingSystemBatteryLowEventName()AOperatingSystemPortableDeviceActorinlinestatic
IsCharging() constAOperatingSystemPortableDeviceActor
IsPortableDevice() constAOperatingSystemDeviceActorinline
IsPortableDeviceImpl() const override finalAOperatingSystemPortableDeviceActorinlineprotectedvirtual
K2_CreateDevice(FGenericError &OutError)AOperatingSystemDeviceActorprotected
K2_OnBatteryLevelChanged(const bool bIsCharging)AOperatingSystemPortableDeviceActorprotected
K2_OnBlueScreenShow(const float &OnScreenTime)AOperatingSystemDeviceActorprotected
K2_OnCurrentDeviceDestroyed()AOperatingSystemDeviceActorprotected
K2_OnWidgetChanged(UUserWidget *ChangedWidget)AOperatingSystemDeviceActorprotected
LoadGameInstanceAOperatingSystemDeviceActorprotected
LowBatteryWarningLevelAOperatingSystemPortableDeviceActorprotected
MainComponentAOperatingSystemDeviceActorprotected
MediaSoundComponentAOperatingSystemDeviceActorprotected
MessengerClassAOperatingSystemDeviceActorprotected
OnDeviceCreatedAOperatingSystemDeviceActor
OnLoadGame(const FOperatingSystemDeviceSaveLoad &LoadData) overrideAOperatingSystemPortableDeviceActorprotectedvirtual
OnNewDeviceCreated(FGenericError &OutError) overrideAOperatingSystemPortableDeviceActorprotectedvirtual
OnOperatingSystemStartedAOperatingSystemDeviceActor
OnSaveGame(FOperatingSystemDeviceSaveLoad &SaveData) overrideAOperatingSystemPortableDeviceActorprotectedvirtual
OnShowBlueScreen(const float &OnScreenTime)AOperatingSystemDeviceActor
OnValidate(FGenericError &OutError) overrideAOperatingSystemPortableDeviceActorprotectedvirtual
RefreshWidget() constAOperatingSystemDeviceActor
RestartDevice()AOperatingSystemDeviceActor
SaveGameClassAOperatingSystemDeviceActorprotected
SetAddWidgetsToScreen(const EOperatingSystemWidgetSet Method)AOperatingSystemDeviceActor
SetBattery(FOperatingSystemBattery NewBattery, FGenericError &OutError)AOperatingSystemPortableDeviceActor
StopChargingBattery()AOperatingSystemPortableDeviceActor
StopMediaAudio() constAOperatingSystemDeviceActor
WidgetChanged(UUserWidget *ChangedWidget)AOperatingSystemDeviceActor