Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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This is the complete list of members for UViewportWorldStatics, including all inherited members.
AddSlateWidgetToHandle(const UObject *WorldContextObject, const FViewportWorldHandle &WorldHandle, const TSharedRef< SWidget > &WidgetContent, const int32 &ZOrder) | UViewportWorldStatics | static |
AddWidgetToHandle(const UObject *WorldContextObject, const FViewportWorldHandle &WorldHandle, UUserWidget *Widget, const int32 ZOrder=0) | UViewportWorldStatics | static |
BeginPlayForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
BelongsToSecondaryWorld(const UObject *Target) | UViewportWorldStatics | static |
ClearAllWidgetsFromHandle(const FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
ExecuteCommandForHandle(const FViewportWorldHandle &WorldHandle, const FString Command) | UViewportWorldStatics | static |
FindViewportWorldHandle(const UObject *WorldContextObject, const TSoftObjectPtr< UWorld > TargetWorld, FViewportWorldHandle &OutHandle) | UViewportWorldStatics | protectedstatic |
FindViewportWorldHandlePtr(const UObject *WorldContextObject, const TSoftObjectPtr< UWorld > &TargetWorld) | UViewportWorldStatics | static |
GetGameModeFromHandle(const FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
GetGameStateFromHandle(const FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
InitializeActorsForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
IsViewportWorldHandleValid(const FViewportWorldHandle &TestHandle) | UViewportWorldStatics | static |
OnWorldUnloaded(UPARAM(ref) FViewportWorldHandle &WorldHandle, const FOnWorldUnloaded &OnWorldUnloaded) | UViewportWorldStatics | static |
RemoveSlateWidgetFromHandle(const FViewportWorldHandle &WorldHandle, const TSharedRef< SWidget > &SlateWidget) | UViewportWorldStatics | static |
RemoveWidgetFromHandle(const FViewportWorldHandle &WorldHandle, UUserWidget *Widget) | UViewportWorldStatics | static |
SetWorldTickForHandle(const FViewportWorldHandle &WorldHandle, const bool bEnabled) | UViewportWorldStatics | static |
SpawnActorForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle, const TSubclassOf< AActor > ActorClass, const FTransform &SpawnTransform, const ESpawnActorCollisionHandlingMethod CollisionHandlingMethod=ESpawnActorCollisionHandlingMethod::Undefined, const ESpawnActorScaleMethod TransformScaleMethod=ESpawnActorScaleMethod::MultiplyWithRoot, AActor *Owner=nullptr) | UViewportWorldStatics | static |
UnloadWorldHandle(const UObject *WorldContextObject, UPARAM(ref) FViewportWorldHandle &WorldHandle) | UViewportWorldStatics | static |
UpdateViewMode(const FViewportWorldHandle &WorldHandle, const EViewportWorldViewMode NewViewMode) | UViewportWorldStatics | static |