Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
Loading...
Searching...
No Matches
UViewportWorldStatics Member List

This is the complete list of members for UViewportWorldStatics, including all inherited members.

AddSlateWidgetToHandle(const UObject *WorldContextObject, const FViewportWorldHandle &WorldHandle, const TSharedRef< SWidget > &WidgetContent, const int32 &ZOrder)UViewportWorldStaticsstatic
AddWidgetToHandle(const UObject *WorldContextObject, const FViewportWorldHandle &WorldHandle, UUserWidget *Widget, const int32 ZOrder=0)UViewportWorldStaticsstatic
BeginPlayForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
BelongsToSecondaryWorld(const UObject *Target)UViewportWorldStaticsstatic
ClearAllWidgetsFromHandle(const FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
ExecuteCommandForHandle(const FViewportWorldHandle &WorldHandle, const FString Command)UViewportWorldStaticsstatic
FindViewportWorldHandle(const UObject *WorldContextObject, const TSoftObjectPtr< UWorld > TargetWorld, FViewportWorldHandle &OutHandle)UViewportWorldStaticsprotectedstatic
FindViewportWorldHandlePtr(const UObject *WorldContextObject, const TSoftObjectPtr< UWorld > &TargetWorld)UViewportWorldStaticsstatic
GetGameModeFromHandle(const FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
GetGameStateFromHandle(const FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
InitializeActorsForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
IsViewportWorldHandleValid(const FViewportWorldHandle &TestHandle)UViewportWorldStaticsstatic
OnWorldUnloaded(UPARAM(ref) FViewportWorldHandle &WorldHandle, const FOnWorldUnloaded &OnWorldUnloaded)UViewportWorldStaticsstatic
RemoveSlateWidgetFromHandle(const FViewportWorldHandle &WorldHandle, const TSharedRef< SWidget > &SlateWidget)UViewportWorldStaticsstatic
RemoveWidgetFromHandle(const FViewportWorldHandle &WorldHandle, UUserWidget *Widget)UViewportWorldStaticsstatic
SetWorldTickForHandle(const FViewportWorldHandle &WorldHandle, const bool bEnabled)UViewportWorldStaticsstatic
SpawnActorForWorldHandle(UPARAM(ref) FViewportWorldHandle &WorldHandle, const TSubclassOf< AActor > ActorClass, const FTransform &SpawnTransform, const ESpawnActorCollisionHandlingMethod CollisionHandlingMethod=ESpawnActorCollisionHandlingMethod::Undefined, const ESpawnActorScaleMethod TransformScaleMethod=ESpawnActorScaleMethod::MultiplyWithRoot, AActor *Owner=nullptr)UViewportWorldStaticsstatic
UnloadWorldHandle(const UObject *WorldContextObject, UPARAM(ref) FViewportWorldHandle &WorldHandle)UViewportWorldStaticsstatic
UpdateViewMode(const FViewportWorldHandle &WorldHandle, const EViewportWorldViewMode NewViewMode)UViewportWorldStaticsstatic