Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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OperatingSystemBaseDevice.h File Reference
#include "OperatingSystemTypes.h"
#include "GameplayTagContainer.h"
#include "OperatingSystemGenericError.h"
#include "OperatingSystemRangeTime.h"
#include "UObject/Object.h"
#include "Runtime/Engine/Classes/Engine/TimerHandle.h"
#include "OperatingSystemBaseDevice.generated.h"
Include dependency graph for OperatingSystemBaseDevice.h:
This graph shows which files directly or indirectly include this file:

Classes

class  UOperatingSystemBaseDevice
 This class represents a device that can run an operating system. It contains properties related to the device hardware, the operating system that the device is running, and the device state. It also provides functions to start and stop the operating system, manage the device's on-screen widget, and update the device state. More...
 

Typedefs

using FOnOperatingSystemStartedDelegate
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FOnDeviceStateChanged, const EOperatingSystemDeviceState &, _PrevState, const EOperatingSystemDeviceState &, _NewState)
 

Typedef Documentation

◆ FOnOperatingSystemStartedDelegate

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams ( FOnDeviceStateChanged ,
const EOperatingSystemDeviceState & ,
_PrevState ,
const EOperatingSystemDeviceState & ,
_NewState  )