Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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FGlobalMessageListener Struct Reference

Represents a listener for global messages. More...

#include "GlobalMessenger.h"

Public Member Functions

bool IsObject (const UObject *TestObj) const
 
 FGlobalMessageListener ()=delete
 
 FGlobalMessageListener (const UObject *Object, const FGameplayTag &FilterTag)
 

Public Attributes

const FObjectKey ObjectKey
 
const FGameplayTag FilterTag
 
uint32 TotalExecutions
 

Detailed Description

Represents a listener for global messages.

Constructor & Destructor Documentation

◆ FGlobalMessageListener() [1/2]

FGlobalMessageListener::FGlobalMessageListener ( )
delete

◆ FGlobalMessageListener() [2/2]

FGlobalMessageListener::FGlobalMessageListener ( const UObject * Object,
const FGameplayTag & FilterTag )
inline

Custom constructor.

Parameters
ObjectThe pointer to the object that will receive the global message.
FilterTagThe tag that represents this message. Used for filtering.

Member Function Documentation

◆ IsObject()

bool FGlobalMessageListener::IsObject ( const UObject * TestObj) const
inline

Member Data Documentation

◆ FilterTag

const FGameplayTag FGlobalMessageListener::FilterTag

A tag that represents this message. Used for filtering.

◆ ObjectKey

const FObjectKey FGlobalMessageListener::ObjectKey

Represents a key for resolving an object pointer.

◆ TotalExecutions

uint32 FGlobalMessageListener::TotalExecutions

Total number of times this message ran


The documentation for this struct was generated from the following file: