Represents a listener for global messages.
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#include "GlobalMessenger.h"
Represents a listener for global messages.
◆ FGlobalMessageListener() [1/2]
FGlobalMessageListener::FGlobalMessageListener |
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delete |
◆ FGlobalMessageListener() [2/2]
FGlobalMessageListener::FGlobalMessageListener |
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const UObject * | Object, |
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const FGameplayTag & | FilterTag ) |
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Custom constructor.
- Parameters
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Object | The pointer to the object that will receive the global message. |
FilterTag | The tag that represents this message. Used for filtering. |
◆ IsObject()
bool FGlobalMessageListener::IsObject |
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const UObject * | TestObj | ) |
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inline |
◆ FilterTag
const FGameplayTag FGlobalMessageListener::FilterTag |
A tag that represents this message. Used for filtering.
◆ ObjectKey
const FObjectKey FGlobalMessageListener::ObjectKey |
Represents a key for resolving an object pointer.
◆ TotalExecutions
uint32 FGlobalMessageListener::TotalExecutions |
Total number of times this message ran
The documentation for this struct was generated from the following file: