Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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FOperatingSystemEditorModule Class Reference

#include "OperatingSystemEditorModule.h"

Inheritance diagram for FOperatingSystemEditorModule:
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Collaboration diagram for FOperatingSystemEditorModule:
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Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 

Static Public Member Functions

static OPERATINGSYSTEMEDITOR_API void LogToMessageLog (const FString &Message)
 
static OPERATINGSYSTEMEDITOR_API void WarningToMessageLog (const FString &Message)
 
static OPERATINGSYSTEMEDITOR_API void ErrorToMessageLog (const FString &Message)
 
static OPERATINGSYSTEMEDITOR_API void ToastNotification (const FString &Message, const float &ExpireDuration, const TOptional< FString > &Hyperlink=TOptional< FString >(), const TOptional< FString > &HyperlinkText=TOptional< FString >())
 

Member Function Documentation

◆ ErrorToMessageLog()

void FOperatingSystemEditorModule::ErrorToMessageLog ( const FString & Message)
static

◆ LogToMessageLog()

void FOperatingSystemEditorModule::LogToMessageLog ( const FString & Message)
static

◆ ShutdownModule()

void FOperatingSystemEditorModule::ShutdownModule ( )
overridevirtual

◆ StartupModule()

void FOperatingSystemEditorModule::StartupModule ( )
overridevirtual
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◆ ToastNotification()

void FOperatingSystemEditorModule::ToastNotification ( const FString & Message,
const float & ExpireDuration,
const TOptional< FString > & Hyperlink = TOptional<FString>(),
const TOptional< FString > & HyperlinkText = TOptional<FString>() )
static
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◆ WarningToMessageLog()

void FOperatingSystemEditorModule::WarningToMessageLog ( const FString & Message)
static
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The documentation for this class was generated from the following files: