#include "ViewportWorldInterface.h"
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static void | SetPlayerInput (APlayerController *PlayerController) |
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static bool | UpdatePlayerInputImpl (UObject *Caller, const APlayerController *PlayerController, UInputMappingContext *MappingContext, bool bApplyImmediately) |
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◆ OnPlayerInputUpdated()
void IViewportWorldInterface::OnPlayerInputUpdated |
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UInputMappingContext * | InputMappingContext | ) |
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protected |
Updates the player input for the specified player controller using the provided input mapping context.
- Parameters
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InputMappingContext | The input mapping context to be applied. |
◆ SetPlayerInput()
void IViewportWorldInterface::SetPlayerInput |
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APlayerController * | PlayerController | ) |
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static |
Sets the player input for the specified player controller.
- Parameters
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PlayerController | The player controller for which the input is set. |
◆ UpdatePlayerInputImpl()
bool IViewportWorldInterface::UpdatePlayerInputImpl |
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UObject * | Caller, |
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const APlayerController * | PlayerController, |
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UInputMappingContext * | MappingContext, |
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bool | bApplyImmediately ) |
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static |
Updates the player input for the specified player controller using the provided input mapping context.
- Parameters
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Caller | The object that is calling this method. |
PlayerController | The player controller for which the input is updated. |
MappingContext | The input mapping context to be applied. |
bApplyImmediately | Whether to apply the mapping context immediately or not. |
- Returns
- true if the player input was updated successfully, false otherwise.
The documentation for this class was generated from the following files: