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Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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Structure representing the settings for operating system notifications. More...
#include "OperatingSystem.h"
Public Member Functions | |
| GENERATED_BODY () | |
| FOperatingSystemNotificationSettings () | |
Public Attributes | |
| uint8 | bEnableNotifications: 1 |
| uint8 | bPlayNotificationSound: 1 |
| uint8 | ToastNotificationTime |
| TSoftObjectPtr< USoundBase > | NotificationSoundDefault |
| TSoftObjectPtr< USoundBase > | NotificationSoundWarning |
| TSoftObjectPtr< USoundBase > | NotificationSoundError |
Structure representing the settings for operating system notifications.
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inline |
Default constructor
| FOperatingSystemNotificationSettings::GENERATED_BODY | ( | ) |
| uint8 FOperatingSystemNotificationSettings::bEnableNotifications |
Enable notifications in Operating System.
| uint8 FOperatingSystemNotificationSettings::bPlayNotificationSound |
Should we play a sound when a notification is received?
| TSoftObjectPtr<USoundBase> FOperatingSystemNotificationSettings::NotificationSoundDefault |
Default sound to play.
| TSoftObjectPtr<USoundBase> FOperatingSystemNotificationSettings::NotificationSoundError |
Error sound to play if notification is an error.
| TSoftObjectPtr<USoundBase> FOperatingSystemNotificationSettings::NotificationSoundWarning |
Warning sound to play if notification is a warning.
| uint8 FOperatingSystemNotificationSettings::ToastNotificationTime |
How long the toast notification should display on screen. Toast notifications are implemented in UMG and this has no effect if you have not done that.