Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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OperatingSystemMacros.h File Reference
#include "UObject/UObjectGlobals.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h"
Include dependency graph for OperatingSystemMacros.h:
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Macros

#define NOTIFICATION(TitleString, Type, Verbosity)
 
#define NOTIFICATION_OS(TitleString, Verbosity)
 
#define NOTIFICATION_DEVICE(TitleString, Verbosity)
 
#define NOTIFICATION_APP(TitleString, Verbosity)
 
#define MAKE_ERROR(CodeString, DescString)
 
#define INVALID_PROCESS_ID
 
#define INT_TO_STRING(TestInt)
 
#define NEW_SOFT_OBJ(Type, Owner, Class, Name)
 
#define NEW_OBJ(Type, Owner, Class, Name)
 
#define CTOR_LOAD_CLASS(Type, TargetClass, Path)
 
#define CTOR_LOAD_OBJ(Type, Target, Path)
 
#define IMPLEMENTED_IN_BP_LAMBDA()
 
#define CHECK_IN_BP(Class, BaseName)
 

Macro Definition Documentation

◆ CHECK_IN_BP

#define CHECK_IN_BP ( Class,
BaseName )

◆ CTOR_LOAD_CLASS

#define CTOR_LOAD_CLASS ( Type,
TargetClass,
Path )

◆ CTOR_LOAD_OBJ

#define CTOR_LOAD_OBJ ( Type,
Target,
Path )

◆ IMPLEMENTED_IN_BP_LAMBDA

#define IMPLEMENTED_IN_BP_LAMBDA ( )

◆ INT_TO_STRING

#define INT_TO_STRING ( TestInt)

◆ INVALID_PROCESS_ID

#define INVALID_PROCESS_ID

◆ MAKE_ERROR

#define MAKE_ERROR ( CodeString,
DescString )

◆ NEW_OBJ

#define NEW_OBJ ( Type,
Owner,
Class,
Name )

◆ NEW_SOFT_OBJ

#define NEW_SOFT_OBJ ( Type,
Owner,
Class,
Name )

◆ NOTIFICATION

#define NOTIFICATION ( TitleString,
Type,
Verbosity )

◆ NOTIFICATION_APP

#define NOTIFICATION_APP ( TitleString,
Verbosity )

◆ NOTIFICATION_DEVICE

#define NOTIFICATION_DEVICE ( TitleString,
Verbosity )

◆ NOTIFICATION_OS

#define NOTIFICATION_OS ( TitleString,
Verbosity )