Represents the options for a viewport world.
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#include "ViewportWorldTypes.h"
Represents the options for a viewport world.
◆ FViewportWorldOptions()
| FViewportWorldOptions::FViewportWorldOptions |
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◆ GetIVS()
| FWorldInitializationValues FViewportWorldOptions::GetIVS |
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const |
GetIVS is a method of FViewportWorldOptions class that returns the FWorldInitializationValues object.
This method initializes the FWorldInitializationValues object based on the values of the properties of FViewportWorldOptions class. It sets various properties such as initialization scenes, audio playback, hit proxies, physics scene, navigation, AI system, trace collision, transactional, FX system, world partition, override game mode, and tick world.
- Returns
- FWorldInitializationValues - The initialized FWorldInitializationValues object with the specified properties.
◆ bAllowAudioPlayback
| bool FViewportWorldOptions::bAllowAudioPlayback |
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Are sounds allowed to be generated from this world.
◆ bCreateAI_System
| bool FViewportWorldOptions::bCreateAI_System |
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Should the AI system be created for this world.
◆ bCreateFX_System
| bool FViewportWorldOptions::bCreateFX_System |
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Should the FX system be created for this world.
◆ bCreateNavigation
| bool FViewportWorldOptions::bCreateNavigation |
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Should the navigation system be created for this world.
◆ bCreatePhysicsScene
| bool FViewportWorldOptions::bCreatePhysicsScene |
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Should the physics scene be created. bInitializeScenes must be true for this to be considered.
◆ bCreateWorldPartition
| bool FViewportWorldOptions::bCreateWorldPartition |
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Should the world be partitioned
◆ bEnableTraceCollision
| bool FViewportWorldOptions::bEnableTraceCollision |
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Are collision trace calls valid within this world.
◆ bInitializeScenes
| bool FViewportWorldOptions::bInitializeScenes |
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Should the scenes (physics, rendering) be created.
◆ bRequiresHitProxies
| bool FViewportWorldOptions::bRequiresHitProxies |
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Should the render scene create hit proxies.
◆ bTickWorld
| bool FViewportWorldOptions::bTickWorld |
Should the world be ticked?
◆ OverrideGameMode
| TSoftClassPtr<AGameModeBase> FViewportWorldOptions::OverrideGameMode |
Represents the override game mode for a viewport world.
The documentation for this struct was generated from the following files: