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Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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#include "OperatingSystemExplorerHistory.h"
Additional Inherited Members | |
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UOperatingSystemProgramData () | |
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template<class T > | |
T * | GetParentObject () const |
OPERATINGSYSTEMSIMULATOR_API void | SetTickEnabled (const bool bEnable) |
OPERATINGSYSTEMSIMULATOR_API bool | IsTickEnabled () const |
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static OPERATINGSYSTEMSIMULATOR_API UOperatingSystemDataObject * | CreateDataObj (UObject *OwningObject, const TSoftClassPtr< UOperatingSystemDataObject > &DataClassPtr) |
template<class T > | |
static OPERATINGSYSTEMSIMULATOR_API T * | CreateDataObj (UObject *OwningObject, TSoftClassPtr< UOperatingSystemDataObject > DataClassPtr) |
This method creates a new instance of a data object of type T. | |
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virtual void | OnCreate () override |
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virtual OPERATINGSYSTEMSIMULATOR_API bool | ShouldCreate () const |
virtual OPERATINGSYSTEMSIMULATOR_API void | Tick (const float &DeltaSeconds) |
The Tick method receives the time elapsed since the last frame update and performs any necessary updates or computations. | |
virtual OPERATINGSYSTEMSIMULATOR_API void | OnValidate (FGenericError &OutError) |
This method is called to validate the data object. | |
void | K2_OnCreate () |
K2_OnCreate. | |
void | K2_Tick (const float &DeltaSeconds) |
K2_Tick method is an event meant to be overridden in Blueprint subclasses of OperatingSystemDataObject. It allows subclasses to define custom behavior that should be executed every tick. | |
bool | K2_ShouldCreate () const |
Indicates whether the operating system data object should be created. | |
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TWeakObjectPtr< UOperatingSystemBaseProgram > | ParentProgram |
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TWeakObjectPtr< UObject > | ParentObject |
uint8 | bStartWithTickEnabled: 1 |
This class represents the history of commands in an operating system explorer.
The UOperatingSystemExplorerHistory class is a child class of UOperatingSystemProgramData, and it stores the history of commands executed by the user in an operating system explorer. It provides methods to add, remove, and retrieve commands from the history.
The UOperatingSystemExplorerHistory class is abstract, not blueprintable, and blueprint type. This means that it cannot be instantiated directly and can only be used as a base class for other classes.