Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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Represents the save/load data for a specific operating system program. More...
#include "OperatingSystemSaveLoad.h"
Public Member Functions | |
FOperatingSystemProgramSaveLoad ()=default | |
Public Attributes | |
FString | ClassPath |
Represents the class path for a program in the operating system. | |
FString | PartitionID |
Store the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string. | |
Represents the save/load data for a specific operating system program.
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default |
FString FOperatingSystemProgramSaveLoad::ClassPath |
Represents the class path for a program in the operating system.
This variable is used in the save/load process of a program in the operating system. It holds the class path of the program to be saved or loaded. The class path is a string representation of the class type of the program.
Examples:
FOperatingSystemProgramSaveLoad::PartitionID |
Store the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string.
Example: