Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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FOperatingSystemProgramSaveLoad Struct Reference

Represents the save/load data for a specific operating system program. More...

#include "OperatingSystemSaveLoad.h"

Public Member Functions

 FOperatingSystemProgramSaveLoad ()=default
 

Public Attributes

FString ClassPath
 Represents the class path for a program in the operating system.
 
FString PartitionID
 Store the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string.
 

Detailed Description

Represents the save/load data for a specific operating system program.

Constructor & Destructor Documentation

◆ FOperatingSystemProgramSaveLoad()

FOperatingSystemProgramSaveLoad::FOperatingSystemProgramSaveLoad ( )
default

Member Data Documentation

◆ ClassPath

FString FOperatingSystemProgramSaveLoad::ClassPath

Represents the class path for a program in the operating system.

This variable is used in the save/load process of a program in the operating system. It holds the class path of the program to be saved or loaded. The class path is a string representation of the class type of the program.

Examples:

  • "Class'/Game/Programs/CalculatorProgram.CalculatorProgram_C'"
  • "Class'/Game/Programs/TextEditorProgram.TextEditorProgram_C'"
  • "Class'/Game/Programs/WebBrowserProgram.WebBrowserProgram_C'"

◆ PartitionID

FOperatingSystemProgramSaveLoad::PartitionID

Store the ID of a partition. It is typically used in the save/load operations and is used to identify a specific partition. The ID is stored as a string.

Example:

  • "Partition_001"
  • "Partition_002"
  • "Partition_003"
See also
FOperatingSystemProgramSaveLoad::PartitionID

The documentation for this struct was generated from the following file: