Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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FOperatingSystemFilesSaveLoad Struct Reference

#include "OperatingSystemSaveLoad.h"

Public Member Functions

 FOperatingSystemFilesSaveLoad ()=default
 

Public Attributes

FString ClassPath
 Stores the class path for an operating system file. The class path is a string that represents the target class for the program that can open this file.
 
FString Name
 Represents the name of a file.
 
FString Extension
 Represents the file extension of an operating system file.
 

Constructor & Destructor Documentation

◆ FOperatingSystemFilesSaveLoad()

FOperatingSystemFilesSaveLoad::FOperatingSystemFilesSaveLoad ( )
default

Member Data Documentation

◆ ClassPath

FString FOperatingSystemFilesSaveLoad::ClassPath

Stores the class path for an operating system file. The class path is a string that represents the target class for the program that can open this file.

See also
UOperatingSystemFile
IOperatingSystemExplorerInterface

◆ Extension

FString FOperatingSystemFilesSaveLoad::Extension

Represents the file extension of an operating system file.

◆ Name

FString FOperatingSystemFilesSaveLoad::Name

Represents the name of a file.


The documentation for this struct was generated from the following file: