Represents a pawn in the viewport world.
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#include "ViewportWorldPawn.h"
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static void | SetPlayerInput (APlayerController *PlayerController) |
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static bool | UpdatePlayerInputImpl (UObject *Caller, const APlayerController *PlayerController, UInputMappingContext *MappingContext, bool bApplyImmediately) |
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void | OnPlayerInputUpdated (UInputMappingContext *InputMappingContext) |
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Represents a pawn in the viewport world.
◆ AViewportWorldPawn()
AViewportWorldPawn::AViewportWorldPawn |
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◆ SetupPlayerInputComponent()
void AViewportWorldPawn::SetupPlayerInputComponent |
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class UInputComponent * | PlayerInputComponent | ) |
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overridevirtual |
◆ UpdatePlayerInput()
bool AViewportWorldPawn::UpdatePlayerInput |
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UInputMappingContext * | NewInputMapping, |
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const bool | bApplyImmediately = true ) |
The documentation for this class was generated from the following files: