Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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Represents the save/load data for an operating system partition. More...
#include "OperatingSystemSaveLoad.h"
Public Member Functions | |
FOperatingSystemPartitionSaveLoad () | |
Public Attributes | |
FString | SaveLoad_DiskName |
Stores the name of the disk. | |
FString | SaveLoad_DiskLetter |
Represents the disk letter. | |
double | SaveLoad_TotalSizeInBytes |
Represents the total size in bytes of the partition. | |
double | SaveLoad_FreeSpaceInBytes |
Stores the amount of free space in bytes available in the partition or disk. | |
bool | bSaveLoad_IsSystemPartition |
Determines if a partition is the system partition or not. | |
FString | SaveLoad_PartitionID |
Represents the unique identifier for a partition. | |
TArray< FOperatingSystemDirectoriesSaveLoad > | SaveLoad_Directories |
Represents the save/load data for an operating system partition.
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inline |
bool FOperatingSystemPartitionSaveLoad::bSaveLoad_IsSystemPartition |
Determines if a partition is the system partition or not.
TArray<FOperatingSystemDirectoriesSaveLoad> FOperatingSystemPartitionSaveLoad::SaveLoad_Directories |
FString FOperatingSystemPartitionSaveLoad::SaveLoad_DiskLetter |
Represents the disk letter.
FString FOperatingSystemPartitionSaveLoad::SaveLoad_DiskName |
Stores the name of the disk.
double FOperatingSystemPartitionSaveLoad::SaveLoad_FreeSpaceInBytes |
Stores the amount of free space in bytes available in the partition or disk.
FString FOperatingSystemPartitionSaveLoad::SaveLoad_PartitionID |
Represents the unique identifier for a partition.
double FOperatingSystemPartitionSaveLoad::SaveLoad_TotalSizeInBytes |
Represents the total size in bytes of the partition.
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