Operating System Simulator Plugin  3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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AViewportWorldPlayerController Class Reference

A player controller class for the viewport world. This class extends APlayerController and implements IViewportWorldInterface. It is responsible for managing the input mapping context for the viewport world pawn. More...

#include "ViewportWorldPlayerController.h"

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Public Member Functions

 AViewportWorldPlayerController ()
 
virtual void SetupInputComponent () override
 
bool UpdatePlayerInput (UInputMappingContext *NewInputMapping, const bool bApplyImmediately=true)
 

Additional Inherited Members

- Static Public Member Functions inherited from IViewportWorldInterface
static void SetPlayerInput (APlayerController *PlayerController)
 
static bool UpdatePlayerInputImpl (UObject *Caller, const APlayerController *PlayerController, UInputMappingContext *MappingContext, bool bApplyImmediately)
 
- Protected Member Functions inherited from IViewportWorldInterface
void OnPlayerInputUpdated (UInputMappingContext *InputMappingContext)
 

Detailed Description

A player controller class for the viewport world. This class extends APlayerController and implements IViewportWorldInterface. It is responsible for managing the input mapping context for the viewport world pawn.

Constructor & Destructor Documentation

◆ AViewportWorldPlayerController()

AViewportWorldPlayerController::AViewportWorldPlayerController ( )

Member Function Documentation

◆ SetupInputComponent()

void AViewportWorldPlayerController::SetupInputComponent ( )
overridevirtual
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◆ UpdatePlayerInput()

bool AViewportWorldPlayerController::UpdatePlayerInput ( UInputMappingContext * NewInputMapping,
const bool bApplyImmediately = true )
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The documentation for this class was generated from the following files: