A player controller class for the viewport world. This class extends APlayerController and implements IViewportWorldInterface. It is responsible for managing the input mapping context for the viewport world pawn.
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#include "ViewportWorldPlayerController.h"
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static void | SetPlayerInput (APlayerController *PlayerController) |
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static bool | UpdatePlayerInputImpl (UObject *Caller, const APlayerController *PlayerController, UInputMappingContext *MappingContext, bool bApplyImmediately) |
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void | OnPlayerInputUpdated (UInputMappingContext *InputMappingContext) |
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A player controller class for the viewport world. This class extends APlayerController and implements IViewportWorldInterface. It is responsible for managing the input mapping context for the viewport world pawn.
◆ AViewportWorldPlayerController()
AViewportWorldPlayerController::AViewportWorldPlayerController |
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◆ SetupInputComponent()
void AViewportWorldPlayerController::SetupInputComponent |
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◆ UpdatePlayerInput()
bool AViewportWorldPlayerController::UpdatePlayerInput |
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UInputMappingContext * | NewInputMapping, |
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const bool | bApplyImmediately = true ) |
The documentation for this class was generated from the following files: