A character class representing a character in the viewport world.
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#include "ViewportWorldCharacter.h"
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| static void | SetPlayerInput (APlayerController *PlayerController) |
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| static bool | UpdatePlayerInputImpl (UObject *Caller, const APlayerController *PlayerController, UInputMappingContext *MappingContext, bool bApplyImmediately) |
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| void | OnPlayerInputUpdated (UInputMappingContext *InputMappingContext) |
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A character class representing a character in the viewport world.
◆ AViewportWorldCharacter()
| AViewportWorldCharacter::AViewportWorldCharacter |
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◆ SetupPlayerInputComponent()
| void AViewportWorldCharacter::SetupPlayerInputComponent |
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class UInputComponent * | PlayerInputComponent | ) |
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overridevirtual |
◆ UpdatePlayerInput()
| bool AViewportWorldCharacter::UpdatePlayerInput |
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UInputMappingContext * | NewInputMapping, |
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const bool | bApplyImmediately = true ) |
Updates the player input for the character.
This method updates the player input for the character using the provided input mapping context.
- Parameters
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| NewInputMapping | The input mapping context to be applied. |
| bApplyImmediately | Whether to apply the mapping context immediately or not. Default value is true. |
- Returns
- Returns true if the player input was updated successfully, false otherwise.
The documentation for this class was generated from the following files: