#include "SViewportWorld.h"
◆ SViewportWorld()
| SViewportWorld::SViewportWorld |
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inline |
◆ ~SViewportWorld()
| SViewportWorld::~SViewportWorld |
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overridevirtual |
◆ AddWidgetContent()
| void SViewportWorld::AddWidgetContent |
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const TSharedRef< SWidget > & | WidgetContent, |
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const int32 & | ZOrder ) const |
◆ ClearAllWidgets()
| void SViewportWorld::ClearAllWidgets |
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const |
◆ Construct()
| void SViewportWorld::Construct |
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const FArguments & | Args | ) |
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◆ InitializeViewportWorld()
◆ OnReset()
| void SViewportWorld::OnReset |
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◆ RemoveWidgetContent()
| bool SViewportWorld::RemoveWidgetContent |
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const TSharedRef< SWidget > & | WidgetContent | ) |
const |
◆ SLATE_BEGIN_ARGS()
◆ Tick()
| void SViewportWorld::Tick |
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const FGeometry & | AllottedGeometry, |
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const double | InCurrentTime, |
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const float | InDeltaTime ) |
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overridevirtual |
◆ LocalPlayer
| TWeakObjectPtr<ULocalPlayer> SViewportWorld::LocalPlayer |
◆ MapPath
| FString SViewportWorld::MapPath |
◆ ParentViewportWidget
◆ SceneViewport
| TSharedPtr<FSceneViewport> SViewportWorld::SceneViewport |
◆ StartTime
| double SViewportWorld::StartTime |
◆ ViewportOverlay
| TSharedPtr<SOverlay> SViewportWorld::ViewportOverlay |
◆ ViewportWorldGameClient
The documentation for this class was generated from the following files: