#include "ViewportWorldWidget.h"
◆ UViewportWorldWidget()
UViewportWorldWidget::UViewportWorldWidget |
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◆ GetRenderingMode()
◆ GetViewMode()
◆ LoadGameWorld()
bool UViewportWorldWidget::LoadGameWorld |
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TSoftObjectPtr< UWorld > | TargetWorld, |
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const FViewportWorldOptions | WorldOptions = FViewportWorldOptions(), |
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const bool | bInitializeActors = true, |
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const bool | bBeginPlay = true, |
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const FString | GameOptions = "" ) |
◆ RebuildWidget()
TSharedRef< SWidget > UViewportWorldWidget::RebuildWidget |
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overridevirtual |
◆ ReleaseSlateResources()
void UViewportWorldWidget::ReleaseSlateResources |
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bool | bReleaseChildren | ) |
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overridevirtual |
◆ SetShowInfoText()
void UViewportWorldWidget::SetShowInfoText |
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const bool | bShow | ) |
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◆ ShowDebugSlateText()
FORCEINLINE bool UViewportWorldWidget::ShowDebugSlateText |
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const |
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inline |
◆ bShowDebugSlateText
bool UViewportWorldWidget::bShowDebugSlateText |
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protected |
◆ FastRenderPostProcess
FPostProcessSettings UViewportWorldWidget::FastRenderPostProcess |
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◆ RenderingMode
◆ ViewMode
◆ ViewportWidget
The documentation for this class was generated from the following files: