#include "ViewportWorldSubsystem.h"
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virtual bool | ShouldCreateSubsystem (UObject *Outer) const override |
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FViewportWorldHandle * | LoadWorld (TSoftObjectPtr< UWorld > TargetWorld, const FViewportWorldOptions &Options, const bool bInitializeActors, const EViewportWorldRenderingMode &RenderMode, const EViewportWorldViewMode &ViewMode, const FPostProcessSettings &FastRenderPostProcess, const FString &AdditionalOptions) |
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void | AddWidgetToViewport (const FViewportWorldHandle &TestWorldHandle, UUserWidget *Widget, const int32 ZOrder) |
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bool | AddSlateWidgetToViewport (const FViewportWorldHandle &TestWorldHandle, const TSharedRef< SWidget > &SlateWidget, const int32 &ZOrder) |
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const FViewportWorldHandle * | FindWorldHandle (const TSoftObjectPtr< UWorld > &TargetWorld) const |
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void | UnloadWorldHandle (FViewportWorldHandle &WorldHandle) |
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◆ AddSlateWidgetToViewport()
bool UViewportWorldSubsystem::AddSlateWidgetToViewport |
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const FViewportWorldHandle & | TestWorldHandle, |
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const TSharedRef< SWidget > & | SlateWidget, |
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const int32 & | ZOrder ) |
◆ AddWidgetToViewport()
void UViewportWorldSubsystem::AddWidgetToViewport |
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const FViewportWorldHandle & | TestWorldHandle, |
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UUserWidget * | Widget, |
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const int32 | ZOrder ) |
◆ ClearAllWidgetsFromHandle()
void UViewportWorldSubsystem::ClearAllWidgetsFromHandle |
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const FViewportWorldHandle & | TestWorldHandle | ) |
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◆ FindWorldHandle()
const FViewportWorldHandle * UViewportWorldSubsystem::FindWorldHandle |
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const TSoftObjectPtr< UWorld > & | TargetWorld | ) |
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◆ Get()
◆ GetWorldID()
FString UViewportWorldSubsystem::GetWorldID |
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const TSoftObjectPtr< UWorld > & | TargetWorld | ) |
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◆ LoadWorld()
◆ RemoveSlateWidgetFromHandle()
bool UViewportWorldSubsystem::RemoveSlateWidgetFromHandle |
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const FViewportWorldHandle & | TestWorldHandle, |
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const TSharedRef< SWidget > & | SlateWidget ) |
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◆ RemoveWidgetFromHandle()
bool UViewportWorldSubsystem::RemoveWidgetFromHandle |
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const FViewportWorldHandle & | TestWorldHandle, |
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UUserWidget * | Widget ) |
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◆ ShouldCreateSubsystem()
bool UViewportWorldSubsystem::ShouldCreateSubsystem |
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UObject * | Outer | ) |
const |
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overridevirtual |
◆ UnloadWorldHandle()
The documentation for this class was generated from the following files: