Operating System Simulator Plugin
3.5.1
Unreal Engine plugin that simulates an Operating System Environment
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Represents the save/load data for an operating system. More...
#include "OperatingSystemSaveLoad.h"
Public Member Functions | |
FOperatingSystemSaveLoad () | |
Public Attributes | |
FOperatingSystemVersion | SaveLoad_Version |
Represents the version of an operating system, including the major, minor, and patch numbers. | |
uint8 | bIsStartingForTheFirstTime: 1 |
Represents a flag indicating whether the program is starting for the first time. This flag is set to 1 if the program is starting for the first time, and 0 otherwise. | |
uint8 | bAutoLogin: 1 |
Represents a flag indicating whether automatic login is enabled. This flag is set to 1 if automatic login is enabled, and 0 otherwise. | |
uint8 | bIsUsingCustomWallpaper: 1 |
Represents a flag indicating whether the operating system is using a custom wallpaper. This flag is set to 1 if the operating system is using a custom wallpaper, and 0 otherwise. | |
FString | SaveLoad_WallpaperPath |
Represents the file path of the wallpaper used by the operating system. | |
FString | SaveLoad_PartitionID |
Represents the partition ID used for saving and loading data. | |
FString | SaveLoad_OperatingSystemName |
Represents the name of the operating system being saved or loaded. | |
FString | SaveLoad_OperatingSystemID |
Represents the unique ID of the operating system being saved or loaded. | |
FString | SaveLoad_DeviceName |
Represents the name of the device for saving and loading data. | |
TArray< FOperatingSystemProgramSaveLoad > | InstalledPrograms |
Represents an array of installed operating system programs for saving and loading data. | |
Represents the save/load data for an operating system.
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inline |
uint8 FOperatingSystemSaveLoad::bAutoLogin |
Represents a flag indicating whether automatic login is enabled. This flag is set to 1 if automatic login is enabled, and 0 otherwise.
uint8 FOperatingSystemSaveLoad::bIsStartingForTheFirstTime |
Represents a flag indicating whether the program is starting for the first time. This flag is set to 1 if the program is starting for the first time, and 0 otherwise.
uint8 FOperatingSystemSaveLoad::bIsUsingCustomWallpaper |
Represents a flag indicating whether the operating system is using a custom wallpaper. This flag is set to 1 if the operating system is using a custom wallpaper, and 0 otherwise.
The bIsUsingCustomWallpaper variable is a uint8 bit field (1 bit). When the variable is set to 1, it means the operating system is using a custom wallpaper, and when it is set to 0, it means the operating system is not using a custom wallpaper. The value of this variable is updated and accessed in various places in the code.
TArray<FOperatingSystemProgramSaveLoad> FOperatingSystemSaveLoad::InstalledPrograms |
Represents an array of installed operating system programs for saving and loading data.
The InstalledPrograms variable is a TArray of FOperatingSystemProgramSaveLoad structures that stores information about the installed operating system programs. This variable is accessed and updated in various places in the code.
FString FOperatingSystemSaveLoad::SaveLoad_DeviceName |
Represents the name of the device for saving and loading data.
The SaveLoad_DeviceName variable is a FString that stores the name of the device for saving and loading data. This variable is accessed and updated in various places in the code.
FString FOperatingSystemSaveLoad::SaveLoad_OperatingSystemID |
Represents the unique ID of the operating system being saved or loaded.
The SaveLoad_OperatingSystemID variable is a FString that stores the unique ID of the operating system being saved or loaded. This variable is accessed and updated in various places in the code.
FString FOperatingSystemSaveLoad::SaveLoad_OperatingSystemName |
Represents the name of the operating system being saved or loaded.
The SaveLoad_OperatingSystemName
variable is a FString
that stores the name of the operating system being saved or loaded. This variable is accessed and updated in various places in the code.
FString FOperatingSystemSaveLoad::SaveLoad_PartitionID |
Represents the partition ID used for saving and loading data.
The SaveLoad_PartitionID variable is a FString that stores the partition ID used for saving and loading data. The value of this variable is accessed and updated in various places in the code.
FOperatingSystemVersion FOperatingSystemSaveLoad::SaveLoad_Version |
Represents the version of an operating system, including the major, minor, and patch numbers.
FString FOperatingSystemSaveLoad::SaveLoad_WallpaperPath |
Represents the file path of the wallpaper used by the operating system.